The goal of this concept was to re-engineer the Adult Swim streaming app into a premium streaming service mobile application. We wanted to attract new users by making content add free, easy to locate and enabled clip sharing via social media.
Our Research indicated that users not only expected ad free streaming and sharing capabilities but also the ability to brows new content, download and a chat about it.
The Redesign and Added Features:
Perspective Client: Adult Swim (Tuner Broadcasting)
My Role: I worked alongside three team members to discover, researcher, design, test and deliver a prototype concept. I contributed directly to the user research, sketching, prototyping, wireframing, visual design and UI of the project.
Tools: Sketch & In-Vision
Timeline: 2 Weeks
Problem Statement
New Adult Swim viewers need a way to discover new shows and share clips because they are not familiar with the content and the current application does not have any sharing capability.
Proposed Solution Statement
We believe that by improving the browsing and user interface (one that is on par with other premium streaming services) we will help new and existing users discover new shows and share content with others.
Existing Adult Swim App – user flow
One of the biggest obstacle was that we didn’t know what Adult Swim was. Through some careful online research, we found out.
Adult Swim is an adult-oriented nighttime programming block on Cartoon Network known for their experimental, risqué, unorthodox, crude, dry, and improvisational humor, along with purposefully cheap-looking animation, and often bizarre presentation.
We still had questions about the user base and streaming services in general and hoped to gain insight by comparing services and conducting user research.
The research process was critical for this concept due to our limited knowledge of Adult Swim, the app and its content. It was also important to understand what a user expects from a premium streaming service application.
I referenced Netflix, amazon video and Cartoon Network to analyses comparable services. I looked at user reviews and ran a heuristic analysis of the different user flows. I also looked at Adult Swim’s webpage, its history and other services providing the same content.
Netflix Amazon Video Adult Swim

Cartoon Network
We needed to determine current pain points on the existing app as well as understand the expectations users would have in a premium service with Adult Swims content. In order to accomplish this, we had to talk with real users.
I contributed survey and interview questions and sent out twenty-two surveys. We ended up with seven people who qualified for an interview of which I conducted three. In conjunction with interviews we conducted a contextual inquiry to see how users interacted with the current app.
After completing interviews and testing we got back together for an affinity mapping session. The session help, us to organize and understand the information we had collected about who our target users are and why.
We need to figure out how to categorize the content in order to make it easier for users to navigate. The current app organized shows alphabetically as a list which was confusing to new and existing users trying to find new content. There was also no search function so a user had to recall the show names.
Categories:
Originals | Cartoons | Anime | Live Action | Mystery Meat


From our research we were able to develop two distinct personas that of the current user and that of the new user. We needed to consider both in the design so as not to only appeal to a new user but those that already used the current app and were looking for more.
We referenced the original app, other streaming services, the site map, user flows and card sort data. Each of us focused on some sort of visual titling system for browsing shows and navigation button system. We also considered ways to add in a sharing, downloading and chat feature. I sketched out the home screen and shows screen and then we came together to combined ideas.
Re-designing the navigation was a critical component as the current system only lent to a user extremely familiar with the content. Before sketching we knew we needed to fix the navigation and research indicated that we should do some sort of visual tile browsing system.
The user flow and app map display the integration of the new navigation, visual tiles, and categories however the progression of the screens from home to viewing screen is a similar flow to that of the original application.
To determine the usability of our design we needed to put our prototype in front of real users to see what worked and what didn’t. We divided up the testing and then came back together to discuss the results and prioritize iterations. I monitored a total of three tests for each round.
Iterations-
Shows list screen
Show information screen
Shows List Screen
v 0.0 v 1.0
Show Info Screen
v 0.0 v 1.0
The final prototype was pitched in the form of a presentation to a group of fellow designers. We received feedback on our concept and were able to pull ideas for future iterations and versions. I learned that research is the key to informing the future success of a design.
Next steps: